EXERCISEºRECREATIONºSPORT


SCIENCE AT THE STAKE

by Roy W. Smith published in 1946
Page 27


possible, the player must endeavor to employ slow-motion in his swing, now and then, during practice.

   The fingers hold, release and help to govern the flight of the shoe; therefore, if the finger positions are incorrect or the grip is too tight or too loose, the shoe may hang to the fingers, flop over, slip, or travel erratically in flight. It must be made to flow smoothly from the hand. The difficulty experienced, when first warming up, is due to the fact that the muscles of the arm and fingers are not functioning properly. After pitching for a few minutes these muscles limber up and the player gets "the feel of the shoe" which is the purpose of the warm-up.

FLIGHT ELEVATION (TRAJECTORY) AND LANDING

   Endeavor to pitch the shoes in a perfect arch from 7 to 10 feet in height and to make them land flat and dead. This is known as the "dead falling shoe". In the beginning devote the time to throwing an open shoe and controlling the turn. An "open shoe" is one that lands with the opening between the heel-calks toward the stake. The turn must be mastered before one can make ringers.

   Proper and uniform elevation must be secured and maintained to insure correct opening of shoe, accurate alignment and distance. A shoe that is pitched too low and swiftly cannot open and will land hard, rebound, or skid out of scoring distance. It may be in perfect line and turning at the right speed, but lack of height will not allow sufficient timing for it to arrive open at the stake. By ail means keep the shoes well up in flight, but don't waste energy by throwing them too high. This will cause them to turn too much and makes judgment of distance difficult. However, a high shoe has a decided advantage over a low one because the high floating type will hook into the stake from almost any angle. It will land easier without skidding or rebound because the altitude permits the proper timing for it to open. Then too, much less effort is required in pitching; the shoe and not the player does most of the work when a perfect arch in the higher trajectory is employed.

   A certain amount of flight wobble is to be desired, because it will serve to break the fall of landing by imparting enough twist to the shoe to keep it from going too straight on and rebounding from the stakes; besides, the shoe can be made to hook the stake from either the right or left sides, just off center of the toe calk. If thrown too flat, or too low, a shoe will often go too straight on and rebound from the peg. Too much wobble makes it hard to

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cont.