THE OFFICIAL PLAYING RULES, GUIDELINES, AND SPECIFICATIONS
FOR THE SPORT OF HORSESHOE PITCHING
(aka The RGS Book)
Published by The National Horseshoe
Pitchers Association (NHPA)
(January 1, 2007)
PLAYING RULES – This section explains the playing rules of horseshoes and may specify
a general or specific penalty for violations. These rules apply for all NHPA-sanctioned events, which includes tournament play and/or league play.
All contestants, including pacers and/or league substitutes, must be current NHPA members (see Bylaws for additional information).
Failure of contestants to abide by these rules may result in penalties that
range from a verbal reminder, to loss of points, to forfeiture of games, or to
suspension of membership, while failure of the Tournament/League Officials (or
designees) to monitor and enforce these rules could result in penalties to the
club or Charter. This same information can also be found on the NHPA website at
www.horseshoepitching.com
and is recommended for anyone playing the game for recreation or non-sanctioned
play.
RULE 1 – PITCHING DIVISIONS
Section A – Juniors (See GUIDELINES PART II REQUIREMENT 6, for exceptions
and additional information)
1.
Junior Cadets (any pitcher nine (9)
years old or younger for the entire calendar year)
Junior Cadets may pitch from any place on the extended or full-distance
platforms and shall observe the twenty-foot (20’) foul line. Note:
Junior Cadets may choose to move into the Junior Boys or Junior Girls prior to
the age guidelines, but cannot return to the Junior Cadets, once this
declaration has been made.
2. Junior
Boys (any male pitcher
eighteen (18) years old or younger for the entire calendar year)
Junior Boys may pitch from any place on the extended or full-distance
platforms. They shall observe the twenty-seven-foot (27’) foul lines. Note: Junior Boys may choose to move
into the Open Men Division prior to the age guidelines, but cannot return to
the Junior Boys, once this declaration has been made.
3.
Junior Girls (any female pitcher eighteen (18) years old or younger for the entire
calendar year)
Junior Girls may pitch from any place on the extended or full-distance
platforms. They shall observe the twenty-seven-foot (27’) foul lines. Note: Junior Girls may choose to
move into the Open Women Division prior to the age guidelines, but cannot
return to the Junior Girls, once this declaration has been made.
Section B – Open
Men (no age restriction)
Open Men contestants shall
pitch from on or behind the full-distance platforms and shall observe the
thirty-seven-foot (37’) foul line.
Section C – Open Women (no age restriction)
Open Women contestants may pitch from any place on
the extended or full-distance platforms and shall observe the twenty-seven-foot
(27’) foul line.
1. Senior Men shall
pitch from on or behind the full-distance platforms and shall observe the
thirty-seven-foot (37’) foul line.
2. Senior
Women may pitch from any place on the extended or full-distance
platforms and shall observe the twenty-seven-foot (27’) foul line.
Section E – Elder Men (become eligible to pitch in the Elders Division at any time during the
calendar year that they become seventy (70) years old)
RULE 2 – GAME PREPARATION
Section A
– Court Assignment
Each contestant shall find
his or her court assignment and warm up on that court for their first game. The
court shall be prepared for play in a timely manner so that all games can begin
at about the same time.
Section B – Pit Preparation and
Maintenance
Contestants (or designee) are responsible for preparing one of the pits
of their assigned courts before each game. This preparation includes watering
and turning of the clay (if needed), to keep it in a soft, putty-like
condition. Upon completion, the pit material shall be level, with no evidence
of a “dome” or “pocket” within the scoring area. For
raised pits, the pit material should be prepared in the same way as above, and
at a depth of four inches (4”), within the scoring area. Once a game has
started, clay pit material within the scoring area may not be moved
or altered without consent of the opponent. Sand or dirt pit material, however,
may be re-leveled during the game, without consent of the opponent. Any pit material moved for the measurement of a shoe
or for the removal of a “buried” shoe may be replaced.
Section C – Painting of Stakes
To make the stakes more visible for the contestants, they may be painted
between games (white paint is often used) so that there is a good contrast
between the color of the stake and the color of the backboard. The painting of
stakes shall not be allowed while a game is in progress, unless both
contestants are in agreement.
Section D – Start
of Each Tournament/Class
The tournament officials
will make an announcement when it is time for the tournament/class to begin.
The first game should not begin before this announcement. The flip of a shoe(s)
or coin(s) shall signify the beginning of each game. The winner of the flip
will have choice of first or second pitch.
Section E – Court Rotation
At the end
of each game, contestants shall go promptly to their next assigned court. If
the court is vacant, they may practice here at this time. After the games on adjacent courts are
completed, both pits shall be prepared for play (see Section B above).
When the scorekeeper is ready, the contestants have the option of pitching no
more than four (4) additional warm-up shoes each, and then the next game must
begin immediately.
RULE 3 – PLAY OF THE GAME AND
VALUE OF THE SHOE
Section A –
Innings
The game is divided into
innings. Each inning consists of four (4) pitched shoes; two (2) by each
contestant.
Section B – Value of the Shoe
1.
Pitched shoes – After all shoes for the inning have been pitched, they are either
considered to be “live shoes” or “dead shoes” and may then be scored
accordingly.
(a)
Live Shoe – Refers to
any shoe that has been pitched in compliance with the rules of the game and
that comes to rest within the pit area.
(b)
Dead Shoe – Another
term for a foul shoe that was delivered in non-compliance with one of the rules
of the game. This term may also refer to a ringer that has been “cancelled” by
an opponent’s ringer.
2.
Shoe in Count
(a)
Ringers – A ringer is a live shoe that comes to rest while encircling the
stake. A straightedge touching either the points or any part of the heel calks
of the shoe must clear (not touch) the stake in order to be declared a ringer.
A ringer has a value of three (3) points.
(b)
Points – A live shoe that is not a ringer, but comes to rest six inches
(6”) or closer to the stake, has a value of one (1) point. This includes a
“leaner”.
3.
Shoe out of Count – A shoe that comes
to rest more than six inches (6”) from the stake is a shoe “out of count” and
has no scoring value. A foul shoe (see Rule 4 for additional information) is
also considered to be a shoe that is out of count, no matter where it comes to
rest.
Section C – Delivery of Shoes
Exceptions:
(a)
Extra time will be allowed to repair
a damaged shoe (filing a burr for example).
(b)
If a contestant becomes distracted
due to unusual playing conditions or by another contestant or spectator, they
will not be penalized for this additional time.
Section D – Position of
Contestants During Delivery
1. The Pitcher – During the entire address and
release of a shoe, the contestant must not start or step completely outside the
platform with either foot.
Exceptions:
(a)
A contestant observing the
thirty-seven-foot (37’) foul line may start directly behind the platform
provided they step within it when they release the shoe.
(b)
A physically challenged contestant
must have at least some contact with the platform and be completely behind the
twenty-seven-foot (27’) foul line when the shoe is released.
RULE 4 – FLOW OF
THE GAME
Section A –
Possible Delays
Exceptions: Any shoes for which point values
have been agreed upon by the contestants (such as ringers which may have been
removed to measure other shoes) should not be re-pitched or have their value
changed due to a re-pitch of other shoes. Only the shoe(s) in question when the
shoe or stake was moved should be ordered re-pitched by the judge. If one or
more shoes are below the shoe(s) in question, they shall remain in place for
the re-pitch and shall be scored at the completion of the inning.
A foul shoe is a shoe that is
delivered in non-compliance with one of the rules listed below. It scores as a
shoe “out of count” (see RULE 3, Section B.3) and is to be removed from the pit
(if it appears to be within the scoring area of the stake) before any more
shoes are pitched. Note: Live shoes already in the pit
area that may be disturbed by a foul shoe (or other live shoes), are not to be
removed, unless they are knocked into foul territory and then come to rest in
the scoring area. Live shoes shall be scored “as they lie”, after all shoes for
the inning have been pitched.
Section B – Enforcing Violations
The following are rules violations that
must be spotted and called by an assigned judge. The penalty is to declare the
shoe a foul shoe.
(a) Any shoe pitched when the contestant, during the delivery, has stepped
on or over the foul line before releasing the shoe.
(b) Any shoe pitched when the contestant has started or stepped completely
outside the pitching platform with either foot before releasing the shoe (see
exceptions in RULE 3, Section D-1a, 1b).
(c) Any shoe not delivered within the thirty (30) second time limit (see
RULE 3, Section C-2).
The following occurrences
are also considered foul shoes and, where it applies, the shoes must be
removed from the pit (if they appear to be in the scoring area of the stake)
before any more shoes are delivered, unless all contestants in that game agree
to leave a foul shoe where it is.
(a) Any shoe pitched with the opposite hand/arm; in the same tournament (See
also Rule 3, Section C.l).
(b) The second shoe, if it is pitched from a different platform than the
first shoe.
(c) Any shoe that contacts the backboard, platform, court frame, or any
ground outside the pit area before it comes to rest.
(d) Any shoe that strikes a permanent object such as a tree limb, wire,
indoor court ceiling, etc. Note: A shoe that strikes a foreign, moving object is not foul and may
be re-pitched.
(e) The second shoe if the contestant changes shoes after the first shoe has
been pitched. The only exception is if the first shoe has broken and qualifies
for a re-pitch.
(f) A contestant’s shoe(s), if the contestant removes any shoe before the
scoring of that shoe has been agreed upon. If the contestants cannot agree, a
judge shall be called to determine the scoring or may order the inning
re-pitched.
RULE 6 – SCORING
THE GAME, CALLING THE SCORE
Section A – Methods of Scoring
There are two methods of scoring the game of
horseshoes: cancellation scoring and count-all scoring. The method of scoring
to be used shall be announced by the Tournament/League
Officials before the tournament begins. Note: Shoes that land
outside of the “in count” area or that are declared foul shoes (see RULE 4)
shall score zero (0) points.
(a) Ringer Point Values – The ringer(s) of one
contestant cancel the ringer(s) of the opponent. Any cancelled ringer scores
zero (0) points. Any un-cancelled (live) ringer scores three (3) points.
(b) Shoes In Count – A shoe six (6”) inches or
closer to the stake is “in count” and shall score one (1) point under the
following conditions:
1.
If there are two (2) cancelled (dead) ringers and no
live ringer, the closest shoe to the stake, which is in count, shall score one
(1) point.
2.
If there are no ringers, the closest shoe in count
shall score one (1) point. If the other shoe of the same contestant is the
second closest shoe in count, it shall also score one (1) point.
3.
If there is one un-cancelled (live) ringer and if the
other shoe, of the scoring contestant, is the closest in-count shoe to the
stake, it shall score one (1) point (a total of
four (4) points).
4.
Opposing contestant’s shoes that are touching the
stake, or that are in count and determined to be an equal distance from the
stake, shall cancel each other and, like cancelled ringers, shall score zero
(0) points. In this situation, the next closest shoe in count (if there is one)
shall score one (1) point.
(a) Point Values – Each contestant may score zero
(0), one (1), two (2), three (3), four (4), or six (6) points per inning.
(b) “Ringers Only” – A variation of count-all
scoring where the contestants only receive credit for the ringers they pitch, for all innings of the game. In this format,
each ringer is worth one (1) point. Each contestant may score zero (0), one
(1), or two (2) points per inning. This type of scoring should be limited to
higher percentage classes. Note: Single points are not
countable in this format.
Section B – Calling the Score
(a) Called By – The score shall be called to
the scorekeeper by the contestant who scores one or more points, inning by
inning. If no points are scored, the contestant who pitched second in the
previous inning will call the score.
(b) The Correct Call – When calling the score,
ringers (if made) shall be reported first, and then points (if made). Note:
Contestants from different regions may
use different phrases for calling the scores. (Recommended and alternative
calls can be found in GUIDELINES PART I, #2.)
(a) Called By – The score shall be called to
the scorekeeper by only one of the two contestants, for the entire game, inning
by inning. The person who calls the score shall be determined by Sanctioned
League rules or by the Tournament/League
Officials.
(b) The Correct Call – The caller shall report
his/her score first, followed by the opponent’s score. Since there are no
cancelled ringers, only number scores shall be reported (see Section A.2,
above). Note: It is most important that the scorekeeper credits each contestant with their correct score and
understands how many ringers are associated with each number called (see
GUIDELINES PART I, #3).
Section C – Recording
the Score
The score
sheet (not the scoring device) shall be the official record of the game. When
possible, contestants are encouraged to pay close attention to the score at all
times. If a question or discrepancy occurs regarding the correct score, the
contestants may approach the scorekeeper between innings (or during their half
inning) to clarify the situation. If the discrepancy cannot be corrected to the
satisfaction of both contestants, a judge or Tournament/League
Official shall be called to make the final decision before play resumes.
RULE 7 – PITCHING ROTATION DURING THE GAME
Section A – Cancellation Rotation
After the flip of a shoe(s) or coin(s), the winner will choose who
pitches first. If the game is to be played under cancellation scoring, there
are two (2) ways to determine who will
pitch first in the next inning, once the game has started.
The method to be used shall be determined and announced before play begins, by
the Tournament/League Officials.
(a) One contestant shall pitch first in innings 1, 4-5, 8-9, 12-13, 16-17,
etc. while the other contestant shall pitch first in innings 2-3, 6-7, 10-11,
14-15, etc. until the game is completed. This is the fairest way and is
recommended.
(b) One contestant shall pitch first in innings 1-2, 5-6, 9-10, 13-14, etc.
while the other contestant shall pitch first in innings 3-4, 7-8, 11-12, 15-16,
etc. until the game is completed.
(c) One contestant shall pitch first from one end of the court, and the
opponent shall pitch first from the opposite end.
Section B – Count-All Rotation
Any game played using count-all scoring shall also use one of the
alternate-pitch formats, described above in Section A-2.
Section C –
Handicap Rotation
Any game played under any kind of handicap system
shall use one of the alternate-pitch formats, described above in Section A-2.
If a pacer is used, the pacer will always pitch last; for all innings
(see GUIDELINES PART I, #5 for additional information about pacers).
Section E – Pitching Out Of Turn
If it is discovered during an inning (before all four
(4) shoes are pitched) that the wrong contestant has pitched first, the shoes
pitched so far in that inning shall be re-pitched. If the error is not
discovered until after all four (4) shoes have been delivered, they shall be
scored as they lie and the original rotation shall be re-established for the
rest of the game. If no agreement can be reached, a judge shall be called. The
judge shall either determine the scoring or void the inning and order it to be
re-pitched.
RULE 8 – LENGTH
OF GAMES, BREAKING OF TIE GAMES
Section A – Length of Games
There are three (3) options:
1.
Point Limit – The game shall be played to a pre-determined number of points. Forty
(40) points is a suggested amount. The first contestant to reach (or exceed)
that amount is the winner.
2. Shoe Limit – The game shall be
played to a pre-determined even number of shoes. Forty (40) or fifty (50) shoes
is a suggested amount. When that number is reached, the contestant with the
highest score is the winner.
3. Point Limit or Shoe Limit – For example, forty (40) points or fifty (50) shoes, whichever
comes first.
Section B – Breaking
of Tie Games
There are two (2) options:
1. Game Remains Tied – Each contestant may receive ˝ win and ˝ loss. (This
option must be used if a handicap system is in effect).
2. Additional Innings – A two-inning tiebreaker may be played, using the same
method of play that was used to begin the game. In the event of another tie,
this same procedure shall be continued until the tie is broken. Note: In “Point Limit or Shoe Limit” games (see A-3,
above), the contestant
who may reach (or exceed) the point
limit first is the winner.
RULE 9 – BROKEN
OR CRACKED SHOES
Section A – Broken Shoes
Section B –
Cracked Shoes
If it is discovered that a
shoe is cracked (but not completely broken into two or more pieces), it shall
be scored as it lies. If there is any disagreement, a judge shall be called.
The judge shall either determine the scoring for the inning or order a
replacement shoe to be re-pitched. In any event, a cracked shoe must be
replaced before the game can continue.
RULE 10 – LOOSE OR BROKEN STAKES
Section A – Loose Stakes
Stakes
that are obviously loose, and can be easily moved out of position, shall be
replaced before Sanctioned League or Tournament play begins. If a stake becomes
loosened during Sanctioned League or
Tournament play, immediate replacement is recommended. If this is not possible,
care should be taken not to move the
stake during the measurement of shoes. This stake shall be replaced before the
next sanctioned event.
Section B
– Broken Stakes
If a stake
appears to have become broken during sanctioned play, a judge or Tournament/League Official shall be called to
make this determination before the stake or shoes are moved. If the stake is determined to be broken, the game shall be discontinued at the end of the
previous inning and the stake shall be replaced. If a stake breaks as the
result of being struck by the fourth shoe of the inning, then the inning may be
counted. If the contestants cannot agree on this, then a judge shall be called
to determine the scoring for the inning or void it and order the inning to be
re-pitched, once the game resumes. Once the scoring for the inning is
determined, the Tournament/League Officials may decide to resume play after the
stake is replaced, to complete the game on another court, or to complete the
game at a later time. A judge or Tournament/League Official will notify the
contestants about resumption of play.
RULE 11 –
TOURNAMENT/LEAGUE PLAY
Section A –
Standard Method of Sanctioned Tournament Play
Section B –
Determining Class Winners, Breaking of Ties
The Tournament Officials shall decide how
Class winners are to be determined and how ties are to be broken and shall
announce these procedures before tournament play begins.
Section C –
Ringer Percentage
A contestant’s game and tournament ringer percentage
shall be determined by dividing the total number of ringers by the total number
of shoes pitched. Shoes pitched in playoff games and in extra innings pitched,
because of tie games, shall be included in these totals.