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Unlike "Count Ringers Only", this system converts a player's ringer percentage into points, three points for each ringer in a 100 shoe game. A factor, found in Table 1, is determined based on the number of shoes to be played and the percentage of handicap. Each player's ringer percentage is multiplied by the factor, which is: x 3 points x Percentage of handicap. For 50-shoe games, 80% handicap, the factor is 1.2 Table below shows the factors for various length of games and percentage of handicap. Multiply each player's entering ringer percentage by the factor, resulting in an "adjusted" average. PERCENTAGE OF HANDICAP 100% 90% 80% Number 50 1.5 1.35 1.2 TABLE of Factors used to ad- just players ringer percent- of shoes 40 1.2 1.08 .96 ages for shoe-limit game cancellation scoring in game 30 .90 .81 .72 or 6 18 .162 .144 Overtime 4 .12 108 .096Because this system is used primarily in tournaments, the "adjusted" averages can be put on each player's schedule card. Put his 50-shoe "adjusted" average on the front of the card, followed by the overtime "adjusted" average in parenthesis. E.G. Player A 47%; factors are 1.2 and 0.144; 56 (7) Player B 22%; factors are 1.2 and 0.144; 26 (3) Differences; 30 (4) Player B starts the game with a spot score of 30; he leads 30-0. If the game is tied at 50 shoes, B gets 4 points in the six-shoe overtime. It is possible, particularly in the overtime, for the lower pitcher to freeze out the high pitcher. In the example, if B pitches 5 out of 6 ringers, A has no chance to win. Consider using a special rule that, if the high pitcher pitches all ringers and still loses because of the spot score, the game is considered a tie and another overtime is played. All the rules of cancellation scoring apply to this system, with the single exception that players should alternate first pitch, regardless of who scores in an inning. |