EXERCISEºRECREATIONºSPORT



HORSESHOE PITCHING ---- HOW TO PLAY THE GAME      49

     Sec. d.- No contestant shall walk to the opposite stake or be informed of the position of shoes prior to the completion of an inning.
     Sec. e.- A player, when not pitching, must remain on the opposite side of the stake to the player in action and to the rear of a line even with the stake.
     Rule 9. Shoe is delivered when it leaves the hand.
     Rule 10. Choice of Pitch.- Choice of first pitch or follow shall be determined by the toss of a coin. In successive games between the same players, the loser shall have choice.
     Rule 11. Broken Shoes-When a shoe lands in fair territory and is broken into separate parts it shall be removed and the contestant allowed to pitch another shoe in its stead.
     Rule 12. Sec. a. Foul Shoes-A shoe pitched while contestant stands beyond the box: foul line limits. A shoe striking outside the opposite pitching box or on the hard surface area when courts are so constructed.
     Sec. b.- Foul shoes shall be removed from the opposite pitcher's box at the request of the opponent.
     Sec. c.- A foul shoe shall not be scored or credited except in the score sheet column headed "shoes pitched."
     Rule 13. Measurements-Measurements to determine points won shall be made with calipers and straight edge.
Scoring Rules
     Rule 14. Sec. a.- A regulation game shall consist of fifty (50) points in all contests where a National, State or County title is involved.
     Sec. b.- Game points in other tournaments, leagues or contests may be determined by local authorities to fit their conditions.
     Sec. c.- A game is divided into innings and each inning constitutes the pitching of two shoes by each contestant.
     Rule 15. Sec. a.- A shoe must be within six (6) inches of the stake to score.
     Sec. b.- Closest shoe to stake scores1 point
     Sec. c.- Two shoes closer than opponents2 points
     Sec. d.- One (1) ringer scores3 points
     Sec. e.- Two (2) ringers scores6 points
     Sec. f.- One (1) ringer and closest shoe of same player scores4 points
     Sec. g.- Party having two (2) ringers against one for opponent scores 3 points
     Sec. h.- All equals count as ties and no points are scored.
     Sec. i. - In case each contestant has a ringer, the next closest shoe,
if within six (6) inches, shall score
1 point
     Sec. j.- In case of tie, such as four (4) ringers, or contestants' shoes are equal distance from the stake, causing no score for either, party pitching last in the inning will start the next inning.
     Sec. k.- A leaning shoe has no value over one touching the stake.
     Rule l6. Sec. a.- The points shall be scored according to the position of the shoes at the inning's end, that is, after the contestants have each thrown two shoes.
     Sec. b.- Ringer credits shall be given on the same basis.
     Sec. c.- The winner of points shall call the result. In case of tie, the party pitching last shall call.
     Rule 17. Definition of a Ringer- A ringer is declared when a shoe encircles the stake far enough to allow the touching of both heel calks simultaneously with a straight edge, and permit a clearance of the stake.
     Rule 18. Recording of Results-The recording of results shall be as follows: W-Games won ; L- Games lost; P-Points ; R-Ringers ; DR-Double Ringers; SP-Shoes pitched ; OP-Opponent's points ; PR-Percentage of ringers.
Jurisdiction
     Rule 19. Sec. a.- A tournament committee, satisfactory to the Board of Directors, shall supervise National contests.
     Sec. b.- A referee appointed by the committee shall decide points when contestants are in doubt. He shall also see that rules are complied with.
     Sec. c. -Appeal may be made to the committee if a ruling of the referee is not considered proper. Decision of the committee shall be final.
     Sec. d.- All pretests shall be made imuediately the occasion arises. Protests covering shoes or conditions of play can only be made before start of the game.
     Sec. e.- If rain or other elements interfere, players must stop play and not resume until officials authorize. On resuming play, score at time of interference