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instruct them as to the way the meet is to be conducted, remind them of the rules, and how to conduct themselves while on the courts. Any other special rules in connection with the meet should be told at that time. Referees should then be appointed to render decisions on close shoes and ringers and call fouls.
     Try to be as lenient as possible with all players, but above all, do not let them get away with anything if it is possible to stop them. Do not hold up a whole tournament to wait for one or two players.
     If a point comes up that needs deciding, look up what the rules call for and do exactly what it says to do, If a point needs deciding that is not covered by the rules, think it over for a while and come to whatever decision seems the fairest, and after you have made your decision, stick to it.
     Elsewhere is a schedule for 32 men on Hi courts, which runs the way heretofore described to bring the best players together near the finish while not making any pitcher play two topnotch players in a row, or get two weak opponents in a row, provided the players are numbered with the best player getting number one, etc.
     By using only the odd-numbered rounds, you will have a 16-man team match if one team is numbered 1-16 and the other numbered 17-32.
     It is noted that in the even-numbered rounds the numbers from I-16 are printed in black face type. By using only these games as numbered, and pushing them over to eight courts, you will have a 1 G-man round-robin schedule. By using these black face type numbers through the first eight even rounds, you will have a schedule for an eight-man team match, numbering one team 1-8.
     By using the games involving numbers 1-8 in the last seven eves-numbered rounds you will have a schedule for an eight-man round-robin.